Say you have a character made up from different pieces, as in you have different objects for the head, torso, legs, arms, etc. When an animator talks about “ skeletons“, “ bones” and “ joints“, she is usually talking about what is called cutout animation. The new Synfig Studio comes with a brand new skeleton system. The GTK library also allows you to change the look and feel with themes. are now integrated into docks on either side and below the work area. If you have a big wide screen (and if you’re doing animation, you should), all the tools, timelines, etc. This is a vast improvement over the multiple window interface of yore. If you’ve used earlier versions of Synfig Studio, the first thing you’ll notice is that 1.0 comes with a brand new, integrated, one-screen interface. This has the advantage of freeing up the CPU of your workstation so you can continue doing other stuff. It can be done from the graphical interface, or, if you are creating a long and heavily animated clip, you can send the file off to the command line renderer (called simply synfig) that can generate your film on a headless server. Transforming an animation into a film (say, an WEBM or MP4 file) is called rendering. When you are done, you can export your animations to an animated GIF or to most video formats. With Synfig Studio you can group objects together so that they can be manipulated as a single block, but with the advantage of still being able to work with objects within a block individually if you need to. All these transformations are also keyframable, so, you could have an object gradually go from blurred to sharp, making it look like it is coming into focus. Synfig also allows you to apply effects, such as blurring, non-destructively to objects and change nearly every attribute of a shape (its colour, position, size, rotation, etc.). You can render your animation to many video formats. Synfig Studio will then automatically interpolate all the intermediate frames, building the animation showing the box move. You then move 25 frames along the timeline, pick up the box and move it to position B and set frame 25 as a new keyframe. You set the frame where the box is in position A as the first keyframe. Say you want to move a box across the stage from point A to point B in 25 frames (this is called a translation transform, by the way). You set a keyframe as a frame where you decide a transformation on an object starts and you set another keyframe where the transformation ends. Using keyframes is a common technique in most animation programs. Synfig simplifies creating animations by calculating the intermediate position for each frame of an object’s nodes between keyframes. You can tweak the nodes, and pull and push the handles on the nodes to change the shapes, but you can also import bitmap images and use them as cutouts in your animations. The program uses vector graphics, so you can scale images and objects up or down and they won’t lose any of their original quality. Version 1.0 integrates all tools into one window. Think “The Simpsons” or “South Park” (what Synfig does) versus “Up” or “Toy Story” (what Blender does). Synfig is different from Blender in that it does traditional 2D animation. It allows you to create anything, from animated banners (does anyone still use those? Wait a sec while switch off my ad-blocker… OK, they do.), to feature length films. Synfig Studio is a program for creating animations and rendering them to film.
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