![]() Path of Exile was designed with Diablo 2 fans in mind with extreme depth of their skill tree. Minecraft has simplified mechanics but with fun graphics that is welcoming for new young players. Diablo stands out with extreme customization and higher unique weapons on higher levels. If you have played Diablo, Titan Quest, Minecraft Dungeons, Path of Exile you will be at home playing this one. The general gameplay of Torchlight is very similar to most ARPGs. You can take the time to listen to Torchlight 2, and somehow that still sounds better than Torchlight 3. While Diablo, StarCraft and World of Warcraft had this appeal that it really makes it shout out from the visuals, the music in Torchlight 3 really put itself at the back. However, even though it was from the same composer, the impact is not the same. Since it’s the same composer, Matt Uelman who also made the music for the original StarCraft and World of Warcraft. The music in the game has that same feeling from the iconic Diablo 1 and 2. It was just sad to see that there is almost nothing to see in the background. I know the game is designed as a top-down action game, but their cut-scenes really puts the camera really close to the characters and you can see a bit of the background. Even when using the ingame graphics for some minor cut-scenes, the draw distance is pretty short. There are a few, like the depth of field when doing a character check, and there are more details in the environment that pop out, metallic objects now shine, but that’s it. I usually have no issues with the style of the art, my issue with the game is that it barely has any improvements visually. It’s drastically different, and it did define itself that it has its own style. Torchlight instead made it look more like a 3D cartoon. Even if you look at most ARPGs today, they are in general, adapting a dark, realistic, highly detailed look (like Path of Exile, Titan Quest). Diablo’s art style is very dark, it has a feeling of being on a journey going down to hell. I have not really tried my hand with multi-player on this one yet, since I always (ALWAYS) like to finish the game first on solo and then go for the different variations.īelieve me, right now I am having much more fun than grinding/farming the different Acts in Diablo III.Torchlight made itself different from Diablo by the look and feel. All you need is a login with Runic Games. That apart, the game can be played solo, on a lan or on the internet. ![]() The trees and skill differences are also so distinct that it sets each variation apart. What I liked about the classes, is that all four have distinctly different game playing styles. I am using the term main stat only loosely here, since all the different stats have different uses for all 4 classes. The awesome part is that the classes have been streamlined into four different classes – the melee Berserker who relies on Dexterity as a main stat, the melee Engineer who relies on Strength as a main stat, the ranged Outlander who relies on Dexterity as a main stat and the ranged Embermage who relies on Focus as the main stat. The good part about Torchlight 2 is that the game play which we all loved has been retained. Our job is to stop the Alchemist and his nefarious plans. The Alchemist (supposedly one of the heroes from the earlier series), has been infected by the ember and is trying to end all sources of ember in order to stop his infection. The plot picks up from the pace and throws you, the adventurer right in the middle of the story. Torchlight 2 takes off right where Torchlight stopped. ![]() It’s not your classic dungeon crawl, but instead it features an open world, where the adventurer can stumble upon other random dungeons for additional loot. Unlike it’s predecessor, Torchlight 2 is not only restricted to the city of Torchlight and the many dungeons underneath. So with the impending delay in the release of Diablo III (as always with Blizzard and their releases), I was glad for the release of Torchlight 2. A gap which was completely satisfied by Torchlight. During those days, there was a huge gap in the RPG space … a gap that needed to be filled with different Diablo clones. I had started playing Torchlight back in 2010, when Blizzard was sitting mum about Diablo III.
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